February 4, 2019

Imitating Jackson Pollock's abstract art with Scratch


This article is the first in a series that will explain how to play at imitating the abstract art of some painters by using Scratch.

We begin with Jackson Pollock's abstract expressionism. My Scratch project is inspired by his work "One: Number 31" (1950), on display at MOMA, New York City. 

Pollock, well known for his "drip paintings", is a very popular artist and proof of this is that on the Scratch website we can find dozens of projects inspired by his works. 


The activity that I describe below is conceived to generate a quite realistic result (although of course very far from a real Pollock painting). For the activity you only need a computer (or some mobile device) and an Internet connection. 

Although the version of the activity I am going to describe is more appropriate for secondary school students (since they need to have notions of angles and concepts such as randomness), we could also simplify it and implement it with primary school children.

Step 1. Learning about Jackson Pollock


Of course the best way to enjoy Pollock is to immerse yourself in his paintings, standing in front of them in a museum. As I usually say, if you are lucky enough to have a nearby museum with Pollock works on display, the first thing I would recommend is a visit with the children. They can take photos (if allowed) or make drawings, copying or inventing new works inspired by Pollock. But if the museum option is not possible, the Internet is full of resources to learn. For example, it is very interesting to know how he painted directly with the canvases on the floor (see video above), what came to be known as "drip paintings". The MOMA website is also a good place to learn and enjoy the 86 works that are shared online.

The painting I have chosen is huge and occupies an entire wall: 2,69 m x 5,30 m.

Step 2. Painting a first layer of lines on the virtual canvas

The way I propose the activity, the programming is divided into two main parts. The first consists of painting thick lines and large areas of color. These lines later will be almost covered when in the second part we paint the network of thin lines, but they will generate some spots and shadows that are very useful so that the final effect is realistic. 

Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations. On this occasion we use it to make an interactive artistic project.

In Scratch 3 there is an extension called "Pen" that allows us to draw on the stage. It's as simple as using the Pen Up and Pen Down blocks and moving the sprite around the stage. This is how we can draw a thick curved line (with random thickness and random transparency): We repeat 50 times a small forward movement, and we turn a few degrees left or right.

Drawing a random, thick and curved line.

If we now repeat the previous script 50 times and add a random color (within a set of 3 possible colors), we will be able to fill the stage with thick random lines of different colors and transparencies.

 Drawing 50 thick lines with 3 colors.

Step 3. Painting a large network of thin lines above what we had created before

Now we repeat the previous process but drawing many more lines, thinner, longer, and with five colors instead of three.

Drawing a random, thin and curved line.

 Drawing 200 thin lines with 5 colors.

If we now put the two parts together, and we first draw the fifty thick lines and then the two hundred thin lines, we get a result that is totally random each time, but always keeps the same style. To give it a realistic touch and make it look like a photo taken in the museum, we can add a sprite that represents people looking at the painting.

Result of running the program 4 times.

When we program a project like this we are generating a lot of iterations. The first part of the program has two nested loops with a total of 250 iterations (50x50). And the second part has two other nested loops, with a total of 60,000 iterations (200x300). All this makes the execution of the program slow. The whole process of painting the canvas can take more than 30 minutes. Watching how it runs is beautiful (and almost hypnotic), and I've added jazz music in the background. But Scratch allows to run the projects in "turbo mode" and you can see the result in just a few seconds (Shift-click on green flag for turbo mode).

My Scratch project. Shift-click on green flag for turbo mode.

Step 4. Reimagine

Finally, some ideas on how to play with the project, improve it and remix it. For example you can start playing with the numbers (length and thickness of the lines, number of iterations, etc.) and see how the result changes. You can also play with the colors. I've chosen some colors very similar to those used by Pollock, but you can use any. You could also have several sprites painting at the same time, or add a sprite that "drips" small colored dots on different parts of the stage, to make it even more realistic.


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